I installed the Ctrl.ghost plugin and used it with good results. However whenever I do a render now with MR with FG and GI and don't set up the new Ctrl.ghost plugin in the scene I get an error - stating: 1"91007 cannot load ctrl_ghost_setting.dll, The specified module could not be found." I'm running 32bit 3ds Max 2010. I get this even when I restart Max and not even go near the plugin. Why do you think Max wants to use it? and is there anything I can do to stop the error in the mental ray Messages box?
Thu Feb 11, 2010 3:10 pm
Jenni
Site Admin
Joined: Sun Dec 14, 2008 4:44 pm Posts: 43
Re: Problem with Ctrl.ghost plugin
Hi!
I'm not seeing any errors in my scenes that do not have the mr object shader in the scene, nor have the ctrl.ghost shader in the material editor. Did you save a MaxStart.max file with anything in a scene?
If you load an older scene before using ctrl.ghost do you still get the error?
Are you using distributed rendering?
Jenni
Fri Feb 12, 2010 4:02 pm
Jenni
Site Admin
Joined: Sun Dec 14, 2008 4:44 pm Posts: 43
Re: Problem with Ctrl.ghost plugin
Is it possible you have the 64-bit and 32-bit plugins switched? Simply overwriting the plugins with the correct versiosn might fix the issue.
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